Article discusses new ARGs coming out that year, what ARGs are, and a bit of background history on them.
Alex. “[cloudmakers] Martin Swinton” Online Posting. April 2, 2001. Cloudmakers YahooGroup. Retrieved 2007 April 21. <http://games.groups.yahoo.com/group/cloudmakers/message/8>
Posting on cloudmakers yahoogroup establishing first usage of the phrase ‘collective detective’ in reference to cloudmakers playing The Beast.
Asgari, M. “Identity exploration in computer and video games: Recognitive and socio-cultural paradigms. In Proceedings of GAMES 2006: the !st International Digital Games Conference (pp. 241-246),
A discussion of Identity, and how identity can be a bit fluid in online games. Discusses the social element in games effecting the player’s identity.
Asgari, M & Kaufman, D. (2004, June). "Relationships among computer games, fantasy, and learning". In Proceedings, Educating Imaginative Minds: 2nd Annual Conference on Imagination and Education.
Discusses efficacy of learning through games, especially those involving some sort of fantasy situation. Gives correlations between fantasy element, plot, and user interest and amount of involvement.
Asgari, M & Kaufman, D. "Designing Educational Computer Games: What can we learn from commercial games?" In P. Trim & Y-I Lee (Eds.), The International Simulation and Gaming Research Yearbook Volume 15: Effective Learning from Games and Simulations.
Kaufman and Asgari discuss learning and computer games, they also study ways in which commercial games differ from present educational ones. They also discuss possible avenues for improvement.
Business Wire. "Canadian initiative uses computer games and WebCT Vista PowerSight Kit to promote learning; Empirical data will identify gamer activities and learner success factors in SAGE project" Press release. November 14th 2005.
Press release about SAGE project, a group of Canadian researchers studying online game play, collaborative learning, and simulation games for the purpose of education and training.
Eisenstadt, M., Dzbor, M., “From Buddy Lists to Buddy Space: Enhanced Presence Management for Collaboration, Learning and Gaming”. Voice On The Net / Presence and Interworking Mobility
Article about software the two were creating for
Handy, Alex. “The Buzzmakers”.
Article in the
Kumar, Vive. “Computer Supported Collaborative Learning: Issues for research”. Graduate Symposium, Department of Computer Science,
Explains computer supported collaborative learning, and suggests several avenues for research.
Lee, Elan. “This Is Not a Game.” Lecture at the Game Developers Conference 2002. Convention Center,
Lecture about the creation of the Alternate Reality Game known as “The Beast”, made to publicize the movie “A.I.”. Also discussed the ‘rules’ in creating good Alternate Reality Games.
Maier, Clive. "Novachem InstaEliminator and NovaBlaster.(What's New on the Web)." British Plastics & Rubber (Nov 2006): 42(1). InfoTrac OneFile. Thomson Gale.
company NovaChem, and a new training initiative that involves an online game that assists in training employees for tasks they perform on the job daily. The game helps them improve their job skills. UK
McGonigal, Jane “”This is not a Game’: Immersive aesthetics and collective play” MelbourneDAC, the 5th International Digital Arts and Culture Conference.
Jane McGonigal writes about her experiences with The Beast, and about collective play and its social side-effects. She also discusses the potential of the collective detective.
SAGE. Simulation and Advanced Gaming Environments for Learning. April 2007. Retrieved 2007 April 20. < http://www.sageforlearning.ca/ >
Home web site for project SAGE, an organization that studies learning applications for simulations and games.
Saltzman, Marc. "Think outside the box with ARGs" Gannet News Service.
Short article about recent and upcoming ARGs. Gives a bit of background on the topi of ARGs as well.
Stacey, Sean (
Short article about the definition of Alternate Reality Gaming. Stacey was one of the first to coin the term, and was a creator of the Unfiction site.
Stamps, David. “My anonymous adventures in cyberspace”. Training.
An experience with an online collaborative learning training program.
Stewart, Sean (2006) “Alternate Reality Games” Retrieved on 2007 April 17. <http://www.seanstewart.org/interactive/args/ >
Article posted on Sean Stewart’s personal site about Alternate Reality games, and how he became involved as a paid Shadowy Mastermind.
Steinkuehler, Constance A. “Learning in Massively Multiplayer Online Games”. Proceedings of the International Conference of the Learning Sciences, 2004. Mahwah: 2004 p. 521-28 (7 pp.)
Article written for 2004 conference of the Learning Sciences. The article talks about learning and social interaction in Massively Multiplayer Online Games.
Tapscott, Don. “The power of electronic play”. Computerworld.
Article written by chair of the
Wiecha, John M. "Collaborative Online Learning (COL): a new distance education method.(NEWSDESK)." Essential Drugs Monitor 33 (June 2003): 36.
Article describes online collaborative learning study done among a group of doctors.
Wolk, Douglas. “Signs of Intelligent Life: A.I.'s mysterious and masterful promotional campaign”. Slate. May 15 2001. Retrieved 2007 April 21.